Friday, December 16, 2016
More Chun-Li Commissions
Some Chun-Li pics. I tried something more painterly, with less focus and dependence on the lines. The form came together well, but I need more control of the color and how to tighten the final product. The painting ended up taking much longer and isn't so much better that it's worth the time. I'll try painting more heavily after I've developed it a bit more.
Wednesday, December 7, 2016
Mei Ling Commission
This commission is Mei Ling from Metal Gear dangling over the Blast Furnace's pooling metal or whatever. I tried some a little more painterly, which seems to have worked out for the most part, but I don't have a quick easy way to polish the painted surfaces, so it ended up taking a bit longer than usual.
First batch of roughs to iron down the customer's ideas and preferences.
Initial rough sketch of the scene.
Some shots of the color being put down, and flipped so I don't go shape blind
Saturday, December 3, 2016
Excellen Browning Commission
Excellen Browning commission, came together rather well, could do with some simplification and more style to combine the hair and eyes with the rest of the picture. Simplification and style would actually help all my works. Towel has a weird texture, I want to start creating custom brushes on the fly to get specific textures, and all in all start texturing more. Skin always ends up a sort of rubbery smooth shape that's not much different from the pillow or bed.
Anyway, those considerations are for the next project.
Thursday, December 1, 2016
Chun-Li WIPs
First pass of the roughs to try and better iron down what the commissioner wanted.
After the poses were picked, time to start getting correct perspective, details and the like.
Finished line art, decided to split the picture more concretely to establish it was not actually the same scene with 2 separate characters.
Colors mostly put in, a background roughly put down with some photoshop trickery (no way I was going to manually detail a chain link fence).
I kinda fell short on getting color into the background to integrate the character better. I attempted to fix this in the final by adding some colored lights, but it probably would have benefited from a solid plan beforehand.
Chun-Li Commission
Had a commission, forgot to keep the blog up on it, but here it is. I couldn't decide on which format was better, I leaned more to the second one because it shaves off some unnecessary space and splits the horizon line to push the idea that it's 2 separate scenes, but I also like the height difference from the first one.
Subscribe to:
Posts (Atom)